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A is for Apple: Building Letter-Recognition Fluency
|Grades||K – 2|
|Lesson Plan Type||Standard Lesson|
|Estimated Time||Three 60-minute sessions|
MATERIALS AND TECHNOLOGY
- Computers with Internet access
- Butcher or chart paper
- Index cards
Grades K – 2 | Student Interactive | Learning About Language
ABC Match is a game that has students practice letter-recognition fluency while honing their memories. Students match initial letters with pictures, playing either with a timer or without.
|1.||Before beginning this lesson, copy the Alphabet Picture Pages. Color the pictures, cut them out, and laminate them.
|2.||If your classroom does not have computers with Internet access, reserve three 30-minute blocks for your class in the computer lab, one during each session of the lesson. Bookmark the KiddoNet Alphabet, Poisson Rouge Alphabet, and Julia's Rainbow Corner websites on the computers students will be using.
|3.||Print out and assemble a copy of My ABC Book for each student in your class. Each page is designed to be cut in half and then stapled together so that the final book is the size of a half sheet of 8.5 x 11 paper.
|4.||Make letter cards by writing one letter on each index card. Use your students' skill level to help you decide whether to use upper- or lowercase or both on the cards.
|5.||Assign students a partner for sharing. Consider the needs in your class and pair students accordingly.
|6.||Make copies of the Letter Cards handout for students to take home. Preview the ABC Match game and decide if you want to ask students to play the game online at home with an adult or if you would rather print off the game cards for students to take home and play.
|7.||Print out enough Uh-Oh! Cards so that you have a set for each group of three or four students in your class. Copy the cards onto cardstock, laminate them, cut them apart, and place in a paper bag or small container for Session 3.