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Lesson Plan

Choose Your Own Adventure: A Hypertext Writing Experience

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Choose Your Own Adventure: A Hypertext Writing Experience

Grades 6 – 8
Lesson Plan Type Unit
Estimated Time Eight 50-minute sessions
Lesson Author

Patricia Schulze

Yankton, South Dakota


National Council of Teachers of English


Student Objectives





Student Assessment/Reflections



Students will

  • understand the structure of Choose Your Own Adventure stories.

  • become familiar with the elements of fiction: setting, character, plot structure, conflict, and point of view.

  • work in small groups to collaborate on writing their own adventure stories.

  • understand writing in hypertext and publishing Websites.

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  1. Begin by going over with students the elements of fiction: setting, character development, plot structure, conflict, and point of view.

  2. Show students an example of a Choose Your Own Adventure book or one of the Choose Your Own Adventure stories online; The Redwall Series is a good example.

  3. If time permits share another story with the class.

  4. With the whole class explore the elements of the Choose Your Own Adventure story, including the unique second-person point of view which makes the reader the main character in the story. Then go over the Choose Your Own Adventure instructions, giving a copy of the handout to each student.

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  1. Divide students into small groups (ideally of four students each) and have them brainstorm ideas for their own Choose Your Own Adventure stories.

  2. The whole group will plot out the first section of the adventure using a Graphic Organizer.

  3. Based on the decisions you've made as you discussed the Graphic Organizer, use the Webbing Tool student interactive to create a customized outline of the choices for your story.

  4. The group should decide who will write each subsequent part of the adventure. They first divide into groups of two and then, finally, each student will write an individual ending to their adventures.

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  1. The whole group writes the first part of the adventure. Students should write their adventures with a word processor so that they can be copied into a Web page.

  2. Groups of two then write the first two threads of the stories.

  3. Finally, each student writes an individual ending to the stories, resulting in groups constructing Choose your Own Adventure stories containing four possible adventures.

  4. Students peer edit and revise their stories.

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  1. When groups have finished writing their stories, they will create a hyperlinked Website using a Web-authoring program, html code, or a word processor. Here are instructions for constructing a simple Website in FrontPageŽ. Students can review sample student-created pages at this CyberEnglish page.

  2. Each "choice" or thread the students wrote should be linked to the next choices/threads.

  3. Once groups have created the Website, they should publish it on a disk, burn it to a CD, or upload it to a Website.

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Part of this lesson should be evaluated by the students. Using the student reflective assessment handout, have groups compile a reflective narrative tracing the steps they took in the process, what they had problems with, how they worked out their problems, and how they feel about their final project. Students could include individual assessments of their contributions to the group project.

Teachers may evaluate both the process and the final project by keeping anecdotal records of students' participation in the process. They may also wish to use the Web page rubric for group Website projects.

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