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Teacher Resources by Grade
|1st - 2nd||3rd - 4th|
|5th - 6th||7th - 8th|
|9th - 10th||11th - 12th|
Defining Moments: Charting Character Evolution in Lord of the Flies
|Grades||9 – 12|
|Lesson Plan Type||Standard Lesson|
|Estimated Time||Six 50-minute sessions|
Marlton, New Jersey
MATERIALS AND TECHNOLOGY
- Class set of William Golding’s Lord of the Flies
- One computer for every four students
Grades 3 – 12 | Student Interactive | Organizing & Summarizing
The Graphic Map assists teachers and students in reading and writing activities by charting the high and low points related to a particular item or group of items, such as events during a day or chapters in a book.
- Dynamic vs. Static Characters
- Character Evolution Project Directions
- Character Evolution Organizer
- Character Evolution Chart Grading Rubric
- Character Evolution Reflection Directions
- Character Evolution Reflection Grading Rubric
- Before this lesson, students should have finished reading William Golding’s Lord of the Flies.
- Reserve the computer lab or library computers for one class session (students will need these computers for session three of the five sessions in this lesson)
- Create a list of student groups (four students in a group). Heterogeneous grouping is recommended.
- Divide list in half: one set of groups will investigate Ralph, while the other half will investigate Jack.
- Make class copies of Dynamic vs. Static Characters printout, or have the handout ready to project onto screen for students to take notes.
- Make class copies of Character Evolution Project Directions, Character Evolution Organizer, Character Evolution Chart Grading Rubric, Character Evolution Reflection Directions, and the Character Evolution Reflection Grading Rubric.