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Lesson Plan

Developing Searching, Skimming, and Scanning Skills With Internet Bingo

E-mail / Share / Print This Page / Print All Materials (Note: Handouts must be printed separately)

Grades 4 – 8
Lesson Plan Type Standard Lesson
Estimated Time Two or three 45-minute sessions
Lesson Author

Nancy J. Kolodziej, Ed.D.

Nancy J. Kolodziej, Ed.D.

Cookeville, Tennessee


International Literacy Association


Materials and Technology



Teacher Resources




  • Computers with Internet access (one computer per two students)

  • Video projector or large-screen monitor

  • Chalkboard or whiteboard

  • Overhead transparencies and projector

  • Stamping marker to indicate correct responses on student bingo boards

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1. Plan heterogeneous cooperative groups of two students per group. To meet the needs of English-language learners (ELLs), consider pairing them with classmates who share the same native language so they may converse in their primary language when necessary.

2. Make one copy of the Skim & Scan Bingo Board: Ancient Rome and Greece and the Skim & Scan Bingo Reflection and Self-Assessment for each student in your class. The focus of the sample game is on ancient Rome and Greece, but you can create your own bingo board to meet other state content area standards.

3. You will need one computer for each pair of students and may need to reserve your school's computer lab for Session 2. Arrange to have a demonstration computer with Internet access and either a video projector or a large-screen monitor available during Session 1.

4. Bookmark Odyssey Online: Rome: Daily Life on your demonstration computer. Bookmark Social Studies for Kids on the computers students will be using.

5. Make an overhead transparency of the Skim & Scan Bingo Answer Key: Ancient Rome and Greece. Review the Skim & Scan Bingo Answer Key With Links: Ancient Rome and Greece. You will want to familiarize yourself with the links where students find answers so you can help them as necessary when they play the game.

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