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Digitally Telling the Story of Greek Figures
|Grades||5 – 8|
|Lesson Plan Type||Standard Lesson|
|Estimated Time||Nine 50-minute sessions|
Students will become engaged learners through this unit that prepares students for studying ancient Greece with digital storytelling skills. First students develop a list of questions to research Greek gods, heroes, and creatures. Then with a partner, they choose the topic of their research and divide the questions between themselves. After conducting research, the partners write scripts for their digital story using the online tool Brainshark.
- T-Chart Printout: Students will use this printout to assess their experiences in this project.
- Brainshark: Students will use this online tool to create their digital stories.
Labbo and Place state that for technology to be successfully integrated into the curriculum, the technology must be a good fit, which they describe as a situation in which the learning connections are clear and the selected activities add to the motivation and opportunities for students to gain knowledge not typically encountered in textbooks. The fit is also good when students have occasions for gaining new literacy skills and strategies. This project matches that description.
First, students see a connection between learning research skills typically taught in language arts classes to using the information they find in social studies classes. Secondly, the typical social studies textbooks do not go into depth about Greek gods, so the students are increasing their understanding of the topic. Additionally, students are learning new technology skills through the use of Brainshark. Students are motivated to show what they have discovered in the research process, and this free software provides a platform for that to happen.
Labbo, Linda D. and Karen Place. Fresh Perspectives on New Literacies and Technology Integration. Voices from the Middle. March 2010: 9-18.