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Twenty-First Century Informational Literacy: Integrating Research Techniques and Technology
|Grades||6 – 12|
|Lesson Plan Type||Unit|
|Estimated Time||Seven 60-minute sessions|
This lesson incorporates graphic novels to help students expand their reading, writing, research, and technology skills. Students first read graphic novels to become familiar with the text structure, then research a self-selected topic using web-based resources. Students follow the research process and synthesize the information they obtained to create their graphic novel using the Comic Life software or other comic software. This unit works best with students who are already familiar with writing a research paper.
- Research Report: Informational Graphic Novel Rubric: This rubric provides an overview of the graphic novel research project in this lesson.
- Research Report: Self-Evaluation of Graphic Novel: This sheet encourages students to reflect on their final graphic novels.
Lawrence, S.A., McNeal, K., & Yildiz, M.N. (2009). Summer program helps adolescents merge technology, popular culture, reading, and writing for academic purposes. Journal of Adolescent & Adult Literacy, 52(6), 483–494.
- In today’s society, students are expected to have multiple literacies and to be able to apply these skills to various texts and media.
- Teachers can prepare students for future technologies by exposing them to as many current forms of technology as possible.
- The ability to analyze, evaluate, and synthesize various forms of text is an essential skill for developing multiple literacies.
- Combining technology and popular culture with traditional academic tasks has been proven to motivate students.