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Using Mobile Devices to Illustrate Literary Devices
|Grades||6 – 8|
|Lesson Plan Type||Standard Lesson|
|Estimated Time||Four 50-minute sessions|
In this lesson, students review literary devices and then utilize tablets to capture images that represent literary device examples that they have written. Using the Trading Card App, the students make trading cards to illustrate their original examples of literary devices.
Trading Card App: Students use this free app to create trading cards to illustrate literary devices.
Anete Vasquez points out in her article “Literary Analysis 101” that being acquainted with literary devices is essential for readers to create meaning from writing. Furthermore, she explains that by having students learn about these devices, they are then equipped to discuss the effectiveness of writing while using the “language of literature.”
The advantage of connecting literary devices to visual representations has been established in Dallacqua’s article “Exploring Literary Devices in Graphic Novels.” She found that using graphic novels to teach literary devices helped her students easily understand the devices when they encountered them in print-based novels. Similarly by having students find images to represent literary devices, they will be more likely to remember these concepts and recognize the use of literary devices in other readings.
Vasquez, Anete. "Literary Analysis 101." English Journal 94.6 (July 2005): 97-100.
Dallacqua, Ashley K. “Exploring Literary Devices in Graphic Novels.” Language Arts 89.6 (July 2012): 365-378.