ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, videos, activities, or other ideas you'd like to contribute, we'd love to hear from you.
Find the latest in professional publications, learn new techniques and strategies, and find out how you can connect with other literacy professionals.
Teacher Resources by Grade
|1st - 2nd||3rd - 4th|
|5th - 6th||7th - 8th|
|9th - 10th||11th - 12th|
Using Mobile Devices to Illustrate Literary Devices
|Grades||6 – 8|
|Lesson Plan Type||Standard Lesson|
|Estimated Time||Four 50-minute sessions|
MATERIALS AND TECHNOLOGY
- iPads and/or Android Tablets
- One computer with LCD projector and adapter to connect tablets to this computer
- Paper to print cards (optional)
- Printer (optional)
Grades 3 – 8 | Mobile App | Organizing & Summarizing
Invigorate students' writing with an interactive tool that allows them to demonstrate their comprehension using a mobile app.
- Trading Card Rubric
- Samples of Literary Devices
- Key to Samples of Literary Devices
- Sample Trading Card
- Listening for Literary Devices
- Literary Terms & Devices
This resources provides an alphabetical list of literary terms and devices, along with definitions and examples.
- Download the Trading Card App on the tablets the students will be using.
- Provide students with a list of literary devices that will be covered in this lesson. Use the website Literary Terms & Devices for choosing which literary devices you want students to select from when creating their books.
- For session one, choose examples from the stories students have previously read or use the printout Samples of Literary Devices. Prepare these as a handout for students or to project in the classroom.
- Familiarize yourself with the Trading Card App.
- Using the Trading Card App, create a card with one sample of a literary device or use this sample card.
- Make one copy for every two students of the Trading Card Rubric and one copy for every students of Listening for Literary Devices.