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HomeClassroom ResourcesStudent Interactives

Student Interactive

Character Trading Cards

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Character Trading Cards

Grades 3 – 12
Interactive Type Organizing & Summarizing
Tech Requirement
URL http://www.readwritethink.org
/files/resources/interactives
/trading_cards/

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ABOUT THIS INTERACTIVE  

Overview

 

 

Using popular culture texts in the classroom offers students an alternative way to demonstrate their literacy knowledge and skills and to engage in meaningful literary practices. The Character Trading Cards tool allows students to create their own character cards, which they can then print off, illustrate, and trade or keep. It can be used with characters in a book students are reading or as a prewriting exercise for students who are writing narrative stories. Specific prompts ask students to describe the character, look at his or her thoughts and feelings, explore how he or she develops, identify important thoughts and actions, and make personal connections to the character. The accompanying planning sheet allows students to draft and revise their work before going online to use the interactive.

For ideas of how to use this tool outside the classroom, see Character Trading Cards in the Parent & Afterschool Resources section.

 

Lessons That Use This Interactive

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Grades   3 – 5  |  Lesson Plan  |  Standard Lesson

Planning Story Characters Using Interactive Trading Cards

Students use character trading cards to examine characters in a story.

 

Grades   4 – 6  |  Lesson Plan  |  Standard Lesson

Exploring Friendship With Bridge to Terabithia

Students make predictions about Bridge to Terabithia and its characters, complete character studies, and relate the characters' experiences to their own as they identify ways to make and keep friends.

 

Related Classroom & Professional Development Resources

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Grades   K – 8  |  Professional Library  |  Book

Trading Cards to Comic Strips: Popular Culture Texts and Literacy Learning in Grades K-8

This resource shows how to use television, movies, video games, music, magazines, and other media to motivate students and enhance literacy learning.