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HomeClassroom ResourcesStudent Interactives

Student Interactive

Trading Card Creator

E-mail / Share / Print This Page / Print All Materials (Note: Handouts must be printed separately)

 

Trading Card Creator

Grades 3 – 12
Interactive Type Organizing & Summarizing
Tech Requirement
URL http://www.readwritethink.org
/files/resources/interactives
/trading_cards_2/

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ABOUT THIS INTERACTIVE  

Overview

 

 

The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept.

These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. Specific prompts guide student through the various types of cards, expanding students' thinking from the basic information and description of the topic to making personal connections to the subject.

The save capability gives students a way to work on a draft of their card and come back to it to rework and revise as necessary, and to save their finished product to share with friends and family. Images can be uploaded into the card to give the finished product a complete and polished look.

Cards can be bundled into a single, small collection (8 card maximum) so that students have a way of sort and grouping similar topics in one file. As an example, we have provided a collection of cards about Shakespeare. Feel free to download the .rwt file (right click the link and pick Save As) and upload it into the Trading Card interactive to see how collections can be used in your classroom!

 

 

Lessons That Use This Interactive

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Grades   9 – 12  |  Lesson Plan  |  Standard Lesson

Creating Psychological Profiles of Characters in To Kill a Mockingbird

Students explore the motivation behind characters’ actions in To Kill A Mockingbird by creating psychological profiles for characters from the novel.

 

Grades   9 – 12  |  Lesson Plan  |  Standard Lesson

An Exploration of The Crucible through Seventeenth-Century Portraits

In this lesson, students incorporate analyses of characters from The Crucible with examinations of original seventeenth-century portraits of Puritans to create a visual portrait of the character. The project culminates in a “Portrait Gallery Walk” where students present and defend their artwork.

 

Grades   6 – 12  |  Lesson Plan  |  Minilesson

Create a Great Future: STEM Career Research Using Close Reading

What if students could see the relevance of their school curriculum to real-world, interesting, STEM-related careers? Let’s help them create a great future!

 

Related Classroom & Professional Development Resources

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Grades   3 – 6  |  Lesson Plan  |  Standard Lesson

The Houdini Box: What Did Houdini Hide? Writing Creative Endings

Students are encouraged to understand a book that the teacher reads aloud to create a new ending for it using the writing process.

 

Grades   6 – 8  |  Lesson Plan  |  Standard Lesson

Trading Information about Minerals Through Trading Cards

Using the free Trading Cards Mobile App, students create trading cards to share properties of various minerals with their classmates and connect the use of minerals to their own lives.

 

Grades   3 – 8  |  Mobile App  |  Organizing & Summarizing

Trading Cards

Invigorate students' writing with an interactive tool that allows them to demonstrate their comprehension using a mobile app.

 

Grades   K – 8  |  Professional Library  |  Book

Trading Cards to Comic Strips: Popular Culture Texts and Literacy Learning in Grades K-8

This resource shows how to use television, movies, video games, music, magazines, and other media to motivate students and enhance literacy learning.

 

Grades   1 – 5  |  Professional Library  |  Journal

eVoc Strategies: 10 Ways to Use Technology to Build Vocabulary

Drawing on research-based principles of vocabulary instruction and multimedia learning, this article presents 10 eVoc strategies that use free digital tools and Internet resources to evoke students' engaged vocabulary learning.