The Persuasion Map is an interactive graphic organizer that enables students to map out their arguments for a persuasive essay or debate.
The Flip-a-Chip activity provides hands-on practice with affixes and roots, and also promotes comprehension through structural analysis and vocabulary in context.
Students generate descriptive timelines and can include images in the description.
The Letter Generator is a useful tool for students to learn the parts of a business or friendly letter and then compose and print letters for both styles of correspondence.
Picture Match is a matching game that reinforces the concept of beginning-letter and short- and long-vowel sounds.
Using Construct-a-Word, students learn letter-sound correspondence by combining a beginning letter or blend to a word ending to create words.
This strategy guide clarifies the difference between persuasion and argumentation, stressing the connection between close reading of text to gather evidence and formation of a strong argumentative claim about text.