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Type

  • (-) Standard Lesson

Grades

  • 1 (20)
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  • 3 (6)
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  • 7 (5)
  • 8 (5)
  • 9 (1)
  • 10 (1)
  • 11 (1)
  • 12 (1)
  • K (20)

Learning Objectives

  • (-) Spelling (30)
  • collaboration (249)
  • Comprehension (242)
  • critical thinking (244)
  • digital literacy (71)
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  • listening (72)
  • literary analysis (210)
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  • metacognition (86)
  • multicultural awareness (37)
  • multimodal literacy (112)
  • oral communication (107)
  • phonological awareness (33)
  • print awareness (37)
  • reading fluency (33)
  • reading genres (120)
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Spelling Patterns "Go Fish" Card Game
Grades
4 - 8
|
Lesson Plan
|
Standard Lesson
Spelling Patterns "Go Fish" Card Game
Students use sets of words that share a spelling pattern to create a card game like "Go Fish" and then play the game in groups, helping them improve their spelling.
Improve Comprehension: A Word Game Using Root Words and Affixes
Grades
6 - 8
|
Lesson Plan
|
Standard Lesson
Improve Comprehension: A Word Game Using Root Words and Affixes
Students study common root words and affixes, improve their comprehension and spelling, and make a card game in which they form words with a prefix, root word, and suffix.
Whole-to-Parts Phonics Instruction: Teaching Letter-Sound Correspondences
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Whole-to-Parts Phonics Instruction: Teaching Letter-Sound Correspondences
Students will find that learning onset and rime is a handy skill when they read the Jack and Jill rhyme.
Using a Predictable Text to Teach High-Frequency Words
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Using a Predictable Text to Teach High-Frequency Words
After reading an engaging yet predictable text about a child looking for his cat, students use a similar format and high-frequency words to craft tales about their own lost pets.
Gingerbread Phonics
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Gingerbread Phonics
"Run, run, as fast as you can." Students use this refrain from The Gingerbread Man to learn letter-sound correspondence. Students use their new skills to write an online story.
Getting the <em>ig</em> in Pig: Helping Children Discover Onset and Rime
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Getting the ig in Pig: Helping Children Discover Onset and Rime
Students will need their language-building hard hats as they construct words using onset and rime, building vocabulary and phonics comprehension.
The Two Voices of the <em>ow</em> Spelling Pattern
Grades
3 - 5
|
Lesson Plan
|
Standard Lesson
The Two Voices of the ow Spelling Pattern
Variable vowels are the focus of this lesson; students use nursery rhymes and ow to study how vowels can change their sounds according to different spelling patterns.
Bingo! Using Environmental Print to Practice Reading
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Bingo! Using Environmental Print to Practice Reading
The game Bingo is transformed in this lesson in which students use symbols and images to make connections to environmental print through the use of personalized Bingo cards.
Stop Signs, McDonald's, and Cheerios: Writing With Environmental Print
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Stop Signs, McDonald's, and Cheerios: Writing With Environmental Print
Students use logos from everyday life to identify individual letters and then create their own captions for the images.
Word Recognition Strategies Using Nursery Rhymes
Grades
K - 2
|
Lesson Plan
|
Standard Lesson
Word Recognition Strategies Using Nursery Rhymes
Whether you sing or recite familiar nursery rhymes in this standard lesson, students will learn how to create and categorize words that have similar endings.

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