Using Animoto, a free Web 2.0 tool, students can develop short digital videos that include music, photos, video clips, and text as well as share their creations electronically.
Through Voki, a Web 2.0 tool, students create customizable avatars for class presentations for various purposes, such as presenting biographical information, expressing an opinion, or reading a poem.
The sense of curiosity behind research writing gets lost in some school-based assignments. This Strategy Guide provides the foundation for cultivating interest and authority through I-Search writing, including publishing online.
Costanzo offers high school and college teachers an updated, expanded edition that contains 80% new material on teaching film, including study guides of 14 new film with relevant ways to engage their students through a medium that students know and love.
This volume offers a collection of media literacy lessons for the secondary English classroom, including a CD of student handouts, teacher resources, and sample media files.
Students explore the conventions of blog writing while using it to self-reflect on their writing and communicate with classmates about each other's reflections.
Students explore the genre of commercial endorsements, establishing characteristics and requirements for the genre. Each student then composes an endorsement of a product, service, company, or industry.
Students compare and analyze novels and the movies adapted from them. They design new DVD covers and a related insert for the movies, reflecting their response to the movie version.
Students are introduced to the genre of multimedia presentations through a review and analysis of online presentations. They then apply what they have learned to create their own multimedia presentations.
Students explore the genre of posters, review informational writing and visual design, and then design poster presentations to share in class or at a school-wide fair.
Students research and report on instances of how copyright laws have adapted to encompass new technologies. They write articles predicting copyright issues that may arise with new and future technologies.
Students investigate how and why copyright law has changed over time, and apply this information to recent copyright issues, creating persuasive arguments based on the perspective of a particular group.