After listening to and discussing the story Score One for the Sloths, primary students research the sloth. Students use a variety of resources, including an information wheel graphic organizer.
Using The Giver, students discuss the importance recorded history. This provides context for descriptive writing of students' own history in a lesson that integrates personal writing, research, and literary response.
Students compare attending a performance at The Globe Theater with attending a modern theater production or movie. They then create a commercial for an Elizabethan audience promoting a modern product.
Students will create a beginning resume that represents their current work experience and demonstrates their knowledge of rhetorical situations for professional writing.
Students explore the genre of posters, review informational writing and visual design, and then design poster presentations to share in class or at a school-wide fair.
Students research and report on instances of how copyright laws have adapted to encompass new technologies. They write articles predicting copyright issues that may arise with new and future technologies.
Students investigate how and why copyright law has changed over time, and apply this information to recent copyright issues, creating persuasive arguments based on the perspective of a particular group.
To prepare students for reading the graphic novel Persepolis, this lesson uses a WebQuest to focus students' research on finding reliable information about Iran before and during the Islamic Revolution.
In this unit, students become active archivists, gathering photos, artifacts, and stories for a museum exhibit that highlights one decade in their school's history.
Spark the engagement of English-language learners or reluctant readers with the graphic novel Maus. The visual information provided by the genre serves as a support for reading and critical engagement.
Students participate in learning clubs, select content area topics, and draw on textsincluding websites, printed material, video, and musicto investigate their topics, and share their learning using similar media.