Students look at Naismith's original 13 rules for basketball and write about the rules and how they have changed in small groups.
Tune in to hear some background about graphic novels as well as specific recommendations of fantasy epics, memoirs, biographies, and adventure thriller stories, all presented in the form of a graphic novel.
After reading If You Give a Moose a Muffin, have a "Muffin Party"! Children will write invitations, follow a recipe, and enjoy sharing their homemade muffins.
Want to visit a museum without leaving your computer? Virtually dig for famous historical artifacts from around the world found in the British Museum.
After reading about historical figures and other important people that have changed the world, children choose someone that they consider to be "amazing"—either someone they've heard about or someone they know—and create a book page that highlights this person.
Kids learn about weather sayings throughout history while writing and illustrating a book for younger children.
Brainstorm popular expressions with friends and family, then explore their meanings through game play and writing/drawing/cut-and-paste activities.
Create a treasure hunt out of word-puzzle clues hidden around the home or yard.
Everyone loves getting a greeting card, especially if it's homemade. Make a funny or thoughtful greeting card or invitation with pictures and a poem, joke, or riddle.
Children incorporate materials from outdoors with paints or crayons to create pieces of art to display on their clotheslines, fences, or porches for a neighborhood art show.
Using a variety of artifacts, mementos, and technologies, teens can create an electronic scrapbook of their most important moments in high school.
In this project, teens create autobiographies, adding music selections to their life stories.